Carter, CJ and El Rhalibi, A and Merabti, M (2013) A novel scalable hybrid architecture for MMOG. In: ELECTRONIC PROCEEDINGS OF THE 2013 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO WORKSHOPS (ICMEW) . pp. 1-6. (2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 15-19 July 2013, San Jose, CA).
W068.pdf - Accepted Version
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocols. We highlight the main components which lie at the heart of the proposed solution, and their roles, and describe the methods of tackling the key scenarios which are faced by the architecture during gameplay. For each role, we discuss the interactions that exist between them and describe the protocols that will be used for inter-role communication to perform the atomic actions necessary for maintaining the consistency and responsiveness of an MMOG such as peer addition, peer removal, group transfer, object change persistency and many more. We conclude the chapter with a comparison of the architecture against several existing P2P MMOG frameworks, discussing the differences which exist between them and how the novel Hybrid-P2P architecture we propose aims to address their flaws.
|Item Type:||Conference or Workshop Item (Paper)|
|Uncontrolled Keywords:||Science & Technology; Technology; Computer Science, Hardware & Architecture; Computer Science, Information Systems; Engineering, Electrical & Electronic; Computer Science; Engineering; Online Games; Peer-to-Peer; Scalability|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Date Deposited:||04 Feb 2015 16:07|
|Last Modified:||04 Feb 2015 16:07|
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