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Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET

Abdulazeez, S and El Rhalibi, A and Al-Jumeily, D (2016) Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET. In: IEEE DESE 2016 - Developments in eSystems Engineering, 31 August 2016 - 02 September 2016, Liverpool and Leeds, UK.

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Abstract

In recent years, there has been an important growth of online gaming. Today’s Massively Multiplayer Online Games (MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. With the number of players gradually increasing, servers still need to work efficiently under heavy load and, new researches are required to improve the established MMOG system architectures. In dealing with a considerable scale of massively multiplayer online games, several client-server and peer-to-peer solutions have been proposed. Although they have improved the scalability of MMOGs in different degrees, they faced new serious challenges in interest management. In this paper, we propose a novel static area of interest management in order to reduce the delay and traffic of Hybrid P2P MMOGs. We propose to use OPNET Modeler 18.0, and in particular the custom application to simulate the new architecture, which required the implementation of new nodes models and behaviors in the simulator to emulate correctly the new architecture. The scenarios include both client-server and hybrid P2P system to evaluate the communication of games with (125, 500, and 1000) peers. The simulation results show that area of interest management for MMOGs based on the hybrid P2P architectures have low delay and traffic received compared with MMOGs based on client-server system.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Computer Science
Publisher: IEEE
Date Deposited: 19 Dec 2016 10:45
Last Modified: 19 Dec 2016 10:45
URI: http://researchonline.ljmu.ac.uk/id/eprint/5111

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