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Simulation of Massively Multiplayer Online Games Communication Using OPNET Custom Application

Abdulazeez, SA and El Rhalibi, A and Al-Jumeily, D (2016) Simulation of Massively Multiplayer Online Games Communication Using OPNET Custom Application. In: 2016 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATION (ISCC) . pp. 97-102. (IEEE Symposium on Computers and Communication (ISCC), 27-30 June 2016, Messina, ITALY).

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Abstract

In recent years, there has been an important growth in online gaming. Nowadays, Massively Multiplayer Online Games (MMOGs) may involve millions of synchronous players scattered around the world and engaging with each other within a single shared game. In this paper, we propose a new technique to communicate between players and game server, and between them based on hybrid Peer-to-Peer architecture. We propose to use OPNET Modeler 18.0, and in particular the custom application to simulate the new architecture, which required the implementation of new nodes models and behaviors in the simulator to emulate correctly the new architecture. We use OPNET Modeler 18.0 to simulate the network, applying two transport protocols TCP and UDP, and with different scenarios. The scenarios include both clientserver and hybrid P2P system to evaluate the communication of games with (125, 500, and 1000) peers.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Science & Technology; Technology; Computer Science, Theory & Methods; Engineering, Electrical & Electronic; Computer Science; Engineering; MMOGs; OPNET Modeler; TCP; UDP; hybrid Peer-to-Peer
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Computer Science
Publisher: IEEE
Related URLs:
Date Deposited: 19 Dec 2016 11:08
Last Modified: 19 Dec 2016 11:08
URI: http://researchonline.ljmu.ac.uk/id/eprint/5114

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