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Game theory for computer games design

Taylor, MJ and Baskett, M and Reilly, D and Ravindran, S Game theory for computer games design. Games and Culture. ISSN 1555-4139 (Accepted)

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Abstract

Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of game play within the different sections of a computer game, and demonstrate its application in practice via adapted high-level decision trees for modelling the flow in game play and payoff matrices for modelling skill or challenge levels.

Item Type: Article
Uncontrolled Keywords: 1902 Film, Television And Digital Media, 2001 Communication And Media Studies
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Computer Science
Publisher: SAGE Publications
Date Deposited: 11 Oct 2017 09:59
Last Modified: 11 Oct 2017 09:59
URI: http://researchonline.ljmu.ac.uk/id/eprint/7332

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