Facial reconstruction

Search LJMU Research Online

Browse Repository | Browse E-Theses

Using Serious Games to Create Awareness on Visual Impairments

Melthis, J, Brown, A, Tang, SOT and Hanneghan, M (2016) Using Serious Games to Create Awareness on Visual Impairments. In: Developments of E-Systems Engineering (DeSE) . (8th International Conference on Developments in e-Systems Engineering (DESE2015), 13th-14th December 2015, Burj Khalifa, Dubai, UAE).

[img]
Preview
Text
DESE Conference_6_pages (Final).pdf - Accepted Version

Download (603kB) | Preview

Abstract

Visual impairments define a wide spectrum of disabilities that vary in severity, from the need to wear glasses, to permanent loss of vision or blindness. This paper discusses the process undertaken in creating two simulators, one which emulates partially-sighted visual impairment and another focused on full -blindness. In order to create the simulators, extensive research was conducted surrounding the effects of partially-sightedness and blindness, highlighting existing software and games that promote awareness for visual impairments. This paper underlines the necessity of raising awareness for visual impairments and the effectiveness of applying serious games for this very goal. After developing the simulators, experiments were conducted to evaluate the effectiveness of it. Findings from the experiments were analysed and documented.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Visual Impairments; Visual Impairment Simulators; Serious Games; Games for Awareness
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Computer Science & Mathematics
Publisher: IEEE
Date Deposited: 10 Dec 2015 08:19
Last Modified: 13 Apr 2022 15:14
URI: https://researchonline.ljmu.ac.uk/id/eprint/2451
View Item View Item