Effects of a gamified physical education intervention on motor competence and emotional intelligence among disadvantaged primary-school children: A quasi-experimental pilot study

Rice, J, Fitton Davies, K orcid iconORCID: 0000-0002-1853-9667, Foulkes, J orcid iconORCID: 0000-0002-7373-4190, Magill, C orcid iconORCID: 0000-0002-6043-6864, De Meester, A, Stodden, D, Lenoir, M and Foweather, L orcid iconORCID: 0000-0001-9851-5421 (2026) Effects of a gamified physical education intervention on motor competence and emotional intelligence among disadvantaged primary-school children: A quasi-experimental pilot study. European Physical Education Review. ISSN 1356-336X

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Abstract

Disadvantaged children are at risk of low motor competence (MC) and emotional intelligence (EI), which are both important for holistic development. Gamification offers a promising approach in physical education (PE), but evidence of effectiveness remains limited. This study investigated the effectiveness and acceptability of a gamified PE intervention on MC, EI, perceived MC, and self-determined motivation in 9–10-year-old children from deprived areas in England. A quasi-experimental trial was conducted with 76 children (44 boys; 32 girls; Mage = 9.53 years) from four primary schools (intervention, n = 2; control, n = 2). Intervention schools taught weekly gamified PE lessons for 10 weeks; control schools followed usual routines. MC was assessed using the MC assessment (MCA) and Körperkoordinationtest für Kinder (KTK3+), with psychological outcomes measured via self-report. Acceptability data were collected through teacher interviews and child focus groups. Adjusted between-group estimates (controlling for baseline score, age, and sex) indicated a positive difference in the intervention group relative to the control group for MCA z-score, with no clear difference for KTK3+ z-score. No clear differences were found for EI. External regulation was lower in the intervention group for both physical activity and PE, and relatedness satisfaction was higher, while other psychological outcomes showed little clear difference. Teachers described the lessons as developmentally appropriate, feasible and engaging, and children perceived the lessons as enjoyable and beneficial for movement skills and teamwork. These findings suggest gamification may be a promising pedagogical approach in PE, supporting MC and selected motivational outcomes. Further research is needed to examine longer-term effectiveness and scalability in larger, more diverse samples.

Item Type: Article
Uncontrolled Keywords: 1106 Human Movement and Sports Sciences; 1302 Curriculum and Pedagogy; 1303 Specialist Studies in Education; Sport Sciences; 3901 Curriculum and pedagogy; 3903 Education systems; 4207 Sports science and exercise
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV561 Sports
Divisions: Sport and Exercise Sciences
Publisher: SAGE Publications
Date of acceptance: 10 June 2026
Date of first compliant Open Access: 3 July 2026
Date Deposited: 03 Jul 2026 14:47
Last Modified: 03 Jul 2026 14:47
DOI or ID number: 10.1177/1356336X261463090
URI: https://researchonline.ljmu.ac.uk/id/eprint/28943
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