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Game-based Crisis Simulation and Generation Framework: Design and Implementation Structure

Praiwattana, P and El Rhalibi, A Game-based Crisis Simulation and Generation Framework: Design and Implementation Structure. In: Springer Lecture Notes in Computer Science (LNCS) series. . (The International Conference on E-learning and Games (Edutainment 2017), 26 June 2017 - 28 June 2017, Bournemouth , UK). (Accepted)

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Crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, Crisis Event consists of different situations which can occur at the same time combining into complex situation and becoming a challenge in collaboration of several crisis management departments. Studying of Resource distribution also improving an effectively in solving the ongoing crisis. By integrating modern game technology, development process of assistance and simulation system can become a cost-effective solution to allow observation and test practice procedures. Therefore, we aim to discuss and provide an implementation design choices of general framework tool for representing of coverage terrain, resources, different stakeholders and structure of crisis scenario using Unity3D game engine technology. The paper focuses on the procedural generation of complex 3D environment for crisis scenarios generation and disaster management, and introduces the framework, structure, functions and the visualization, and performance evaluation of the framework.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Computer Science & Mathematics
Publisher: Springer Verlag LNCS
Date Deposited: 03 May 2017 09:10
Last Modified: 13 Apr 2022 15:15
URI: https://researchonline.ljmu.ac.uk/id/eprint/6335
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