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Items where Author is "Stamp, K"

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Number of items: 8.

Article

Fairclough, SH, Stamp, K and Dobbins, C (2022) Functional Connectivity Across Dorsal And Ventral Attention Networks In Response To Task Difficulty And Experimental Pain. Neuroscience Letters, 793. ISSN 0304-3940

Fairclough, SH, Dobbins, C and Stamp, K (2021) Classification of Game Demand and the Presence of Experimental Pain Using Functional Near-Infrared Spectroscopy. Frontiers in Neuroergonomics, 2. ISSN 2673-6195

Fairclough, SH, Stamp, K, Poole, H and Dobbins, C (2020) Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION. International Journal of Human-Computer Studies, 139. ISSN 1071-5819

Conference or Workshop Item

Mac Dermott, AM, Motylinski, M, Iqbal, F, Stamp, K, Hussain, M and Marrington, A (2022) Application of deep learning for detection of toxic images in social media. In: Forensic Science International: Digital Investigation , 43 (301446). (DFRWS APAC 2022, Adelaide, Australia).

Stamp, K, Dobbins, C, Fairclough, SH and Poole, H Development of a Neuroadaptive Gaming Technology to Distract from Painful Procedures. In: 1st Neuroadaptive Technology Conference 2017 (NAT’17), 19 July 2017 - 21 July 2017, Berlin, Germany. (Accepted)

Williams, J, Mac Dermott, AM, Stamp, K and Iqbal, F Forensic Analysis of Fitbit Versa: Android vs iOS. In: Systematic Approaches to Digital Forensic Engineering. IEEE Symposium on Security and Privacy 2021, 27 May 2021 - 28 May 2021, Hyatt Regency, United States. (Accepted)

Stamp, K, Dobbins, CM, Fairclough, SH and Poole, H The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study. In: 2nd International Neuroergonomics Conference, 27 June 2018 - 29 June 2018, Philadelphia, PA, USA. (Accepted)

Thesis

Stamp, K (2021) THE DEVELOPMENT OF A MULTIMODAL NEUROADAPTIVE GAMING TECHNOLOGY TO DISTRACT FROM PAINFUL EXPERIENCES. Doctoral thesis, Liverpool John Moores University.

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