Burns, CG and Fairclough, SH (2015) Use of auditory event-related potentials to measure immersion during a computer game. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 73. pp. 107-114. ISSN 1071-5819
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accepted_manuscript.pdf - Accepted Version
The degree of engagement in a computer game is determined by sensory immersion (i.e. effects of display technology) and challenge immersion (i.e. effects of task demand). Twenty participants played a computer game under two display conditions (a large TV vs. head-mounted display) with three levels of cognitive challenge (easy/hard/impossible). Immersion was defined as selective attention to external (non-game related) auditory stimuli and measured implicitly as event-related potentials (ERPs) to an auditory oddball task. The Immersive Experience Questionnaire (IEQ) was used to capture subjective indicators of immersion. The type of display had no significant influence on ERPs or responses to the IEQ. However, subjective immersion was significantly enhanced by the experience of hard and impossible demand. The amplitude of late component ERPs to oddball stimuli were significantly reduced when demand increased from easy to hard/impossible levels. We conclude that ERPs to irrelevant stimuli represent a valid method of operationalising immersion.
|Additional Information:||NOTICE: this is the author’s version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies, 73, Jan 2015 DOI:10.1016/j.ijhcs.2014.09.002|
|Uncontrolled Keywords:||08 Information And Computing Sciences, 17 Psychology And Cognitive Sciences|
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Divisions:||Natural Sciences and Psychology|
|Publisher:||ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD|
|Date Deposited:||26 Oct 2015 10:39|
|Last Modified:||01 Jan 2016 00:50|
|DOI or Identification number:||10.1016/j.ijhcs.2014.09.002|
Available Versions of this Item
Use of auditory event-related potentials to measure immersion during a computer game. (deposited 07 Jan 2015 11:12)
- Use of auditory event-related potentials to measure immersion during a computer game. (deposited 26 Oct 2015 10:39) [Currently Displayed]
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