Facial reconstruction

Search LJMU Research Online

Browse Repository | Browse E-Theses

A systematic review and meta-analysis of the effect of digital game-based or influencer food and non-alcoholic beverage marketing on children and adolescents: Exploring hierarchy of effects outcomes.

Evans, RK, Christiansen, P, Finlay, A, Jones, A, Maden, M and Boyland, E (2023) A systematic review and meta-analysis of the effect of digital game-based or influencer food and non-alcoholic beverage marketing on children and adolescents: Exploring hierarchy of effects outcomes. Obesity reviews : an official journal of the International Association for the Study of Obesity. ISSN 1467-7881

[img]
Preview
Text
A systematic review and meta-analysis of the effect of digital game-based or influencer food and non-alchololic beverage marketing on children and adolescents.pdf - Published Version
Available under License Creative Commons Attribution.

Download (3MB) | Preview

Abstract

Videogame livestreaming platforms are an emerging form of digital media, popular with young people, where users watch gaming influencers play videogames. Food and non-alcoholic beverage (hereafter: food) brands have a substantial presence on these platforms, yet no studies have examined the impact of this food marketing on young people. This systematic review and meta-analysis examined the evidence (quantitative or mixed-method) for a relationship between exposure to digital game-based or influencer food marketing, and food-related (brand awareness, attitudes, preferences, purchase, and consumption), and post-consumption (weight, body mass index [BMI], and dental caries) outcomes in young people (≤18 years). Twenty-three databases were searched in March 2021. Twenty-two studies met the inclusion criteria, of which 20 were included in the quantitative synthesis. Meta-analyses indicated food marketing was associated with more positive attitudes and greater preferences (OR = 1.74, p < 0.001 [95%CI: 1.355, 2.232]), and increased consumption (SMD = 0.37, p < 0.001 [95%CI: 0.219, 0.529]). Narrative synthesis indicated that food marketing may increase brand awareness but not pester intent, although data were limited. Evidence suggests that there is a relationship between exposure to food marketing via influencers and digital gaming media, and several food-related outcomes. This is the first quantitative synthesis to demonstrate these relationships; this work has implications for food marketing policy.

Item Type: Article
Uncontrolled Keywords: advergame; food marketing; in-game advertising; influencer marketing; 11 Medical and Health Sciences; 17 Psychology and Cognitive Sciences; Endocrinology & Metabolism
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Divisions: Psychology (from Sep 2019)
Publisher: Wiley
SWORD Depositor: A Symplectic
Date Deposited: 08 Sep 2023 10:53
Last Modified: 08 Sep 2023 11:00
DOI or ID number: 10.1111/obr.13630
URI: https://researchonline.ljmu.ac.uk/id/eprint/21373
View Item View Item