Maines, CL, Tang, SOT and Llewellyn-Jones, D (2016) VICTour 1.1: Introducing virtual learning environments and gamification. In: Developments of E-Systems Engineering (DeSE) . (8th International Conference on Developments in e-Systems Engineering (DESE2015), 13th-14th December 2015, Burj Khalifa, Dubai, UAE).
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VICTour 1.1 Introducing Virtual Learning Environments and Gamification(Final).pdf - Accepted Version Download (11MB) | Preview |
Abstract
Game engines are one of the few solutions to providing a true virtual campus tour experience. In this paper, we explore the evolution of the virtual campus tour and thereby the current and future work of game technology within virtual touring. An investigation is conducted into the application of objective-based gamification and its ability to encourage exploration of a virtual world. We also examine virtual campus tours as an alternate form of taught content via virtual learning environments (VLEs). An investigation into the use of head mounted displays to improve immersion is also explored.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Interactive Virtual Campus Tour;; Gamification;; Virtual Learning Environment;; Virtual Reality |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science & Mathematics |
Publisher: | IEEE |
Date Deposited: | 10 Dec 2015 08:11 |
Last Modified: | 13 Apr 2022 15:14 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/2450 |
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