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A Framework for Combining Serious Games and IoT

Henry, JM, Tang, SOT, Hanneghan, M and Carter, C A Framework for Combining Serious Games and IoT. In: 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, 16 - 18th May 2018, Vienna, Austria. (Accepted)

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Serious Games and the Internet of Things are research topics of high interest. The integration of these two domains has the potential for innovative new applications. This paper presents a framework for the combination of Serious Games and the Internet of Things. In addition, we present the system architecture for a Smart Serious Game (SSG) developed for measuring student engagement and define the difference between an event driven game and an SSG. This paper also includes the updated data algorithms for representing student engagement as game points, based on further consideration on our previous publication.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Computer Science & Mathematics
Date Deposited: 12 Apr 2018 09:16
Last Modified: 13 Apr 2022 15:16
URI: https://researchonline.ljmu.ac.uk/id/eprint/8465

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