Henry, JM, Tang, SOT, Hanneghan, M and Carter, CJ (2018) A Framework for the Integration of Serious Games and the Internet of Things (IoT). In: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) . (6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, 16 May 2018 - 18 May 2018, Vienna, Austria).
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Abstract
Serious Games and the Internet of Things are research topics of high interest. The integration of these two domains has the potential for innovative new applications. This paper presents a framework for the combination of Serious Games and the Internet of Things. In addition, we present the system architecture for a Smart Serious Game (SSG) developed for measuring student engagement and define the difference between an event driven game and an SSG. This paper also includes the updated data algorithms for representing student engagement as game points, based on further consideration on our previous publication.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science & Mathematics |
Publisher: | IEEE |
Date Deposited: | 23 Apr 2018 11:09 |
Last Modified: | 28 May 2024 14:39 |
DOI or ID number: | 10.1109/SeGAH.2018.8401378 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/8565 |
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A Framework for Combining Serious Games and IoT. (deposited 12 Apr 2018 09:16)
- A Framework for the Integration of Serious Games and the Internet of Things (IoT). (deposited 23 Apr 2018 11:09) [Currently Displayed]
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