Swettenham, L and Whitehead, AE (2022) WORKING IN ESPORTS: DEVELOPING TEAM COHESION. Case Studies in Sport and Exercise Psychology, 6 (1). pp. 36-44. ISSN 2470-4857
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Abstract
The team in the current case study is a professional League of Legends (LoL) team within the UK. This case study aimed to develop team cohesion through increasing players’ awareness of self and others through mutual sharing of strength profiles. As the split progressed, the case also aimed to support the players to manage uncomfortable thoughts and emotions under pressure utilising an Acceptance and Commitment Therapy approach (Hayes et al., 2006). This was done through five workshops over four weeks with one-to-one work blended into the programme to ensure an individualised approach to enhance learning (Cross et al., 2006). This case study will outline the context of LoL, the needs analysis, intervention delivery, and feedback from interviews with players and coaches. Finally, this case study will provide reflections from the trainee sport and exercise psychologist working within esports for the first time.
Item Type: | Article |
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Additional Information: | Accepted author manuscript version reprinted, by permission, from Case Studies in Sport and Exercise Psychology, 2022 (ahead of print). © Human Kinetics, Inc. |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology T Technology > T Technology (General) G Geography. Anthropology. Recreation > GV Recreation Leisure > GV561 Sports > GV711 Coaching G Geography. Anthropology. Recreation > GV Recreation Leisure > GV561 Sports |
Divisions: | Sport & Exercise Sciences |
Publisher: | Human Kinetics |
Date Deposited: | 15 Mar 2022 11:35 |
Last Modified: | 25 May 2022 08:45 |
DOI or ID number: | 10.1123/cssep.2021-0023 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/16494 |
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