More Than Performance Coaching: A Case Study of Spacetime Psychology

Horne, G orcid iconORCID: 0000-0001-6888-0313, Sharpe, BT orcid iconORCID: 0000-0001-8539-9935 and Swettenham, L orcid iconORCID: 0000-0002-7010-6543 (2025) More Than Performance Coaching: A Case Study of Spacetime Psychology. Journal of Electronic Gaming and Esports, 3 (1). pp. 1-7. ISSN 2836-3523

[thumbnail of A Case Study of Spacetime Psychology.pdf]
Preview
Text
A Case Study of Spacetime Psychology.pdf - Accepted Version

Download (217kB) | Preview

Abstract

Esports games promote performance cultures with visible ranking systems, encouraging social prestige through success and achievement. We believe this performance culture has artificially narrowed the scope for what is expected from psychology practitioners within the industry. In this case study, we illustrate that performance is only one of many potential success criteria for psychological support within esports. Our case study documents, the work I (Horne) did with Mars, a League of Legends player, within our spacetime approach to process-based therapy. After a needs analysis, we worked together on reducing avoidance and improving acceptance, in line with clinical psychology theory before working on mindfulness, in line with (sport) performance psychology theory; these psychology interventions were done alongside encouraging exercise participation. Quantitative results showed large to huge improvements in mindfulness and acceptance (0.8 ≤ g ≤ 2.5), and Mars’s qualitative feedback reflected these improvements as well as reporting better performance under pressure and stress and regular exercise participation. In our reflections, we encourage philosophically informed, flexible, individualized approaches to psychological support and further encourage the development of performance and well-being simultaneously through their shared underlying processes.

Item Type: Article
Additional Information: Accepted author manuscript version reprinted, by permission, from Journal of Electronic Gaming and Esports, 2025, volume 3 issue 1: 1-7, https://doi.org/10.1123/jege.2025-0004. © Human Kinetics, Inc.,
Uncontrolled Keywords: 5203 Clinical and Health Psychology; 52 Psychology; Behavioral and Social Science; Mind and Body
Subjects: B Philosophy. Psychology. Religion > BF Psychology
T Technology > T Technology (General)
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV561 Sports > GV711 Coaching
Divisions: Sport and Exercise Sciences
Publisher: Human Kinetics
Date of acceptance: 7 May 2025
Date of first compliant Open Access: 2 December 2025
Date Deposited: 02 Dec 2025 10:13
Last Modified: 02 Dec 2025 16:16
DOI or ID number: 10.1123/jege.2025-0004
URI: https://researchonline.ljmu.ac.uk/id/eprint/27658
View Item View Item