Lambertsen, R, Tang, SOT, Davies, J and Morecroft, CW Development of A “PharmaComm” Serious Game for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting. In: 9th International Conference on Developments in e-Systems Engineering (DESE2016), 31 August 2016 - 02 September 2016, Liverpool & Leeds. (Unpublished)
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Abstract
Practical experience is crucial in pharmacy education, but it can be difficult to provide pharmacy students with a sufficient level of experience during their education due to a number of challenges. Video games might provide a platform where students can gain positive learning experience in a virtual environment. Serious games have been used successfully across many industries, which suggest that a well-designed serious game can have positive learning outcomes. Increased engagement and motivation are mentioned by experts as some of the main benefits of serious games. Being able to practise skills before utilising them in real-world scenarios is another advantage identified. In this paper, we present a virtual patient simulator which is designed specifically teaching pharmacy students patient communication and administration of drugs. A pilot study and an expert review were carried out to evaluate the effectiveness of the application and its findings are presented.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | virtual patient simulator for pharmacy communication; serious games for pharmacy education; educational games; game-based learning |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science R Medicine > RS Pharmacy and materia medica |
Divisions: | Computer Science & Mathematics Pharmacy & Biomolecular Sciences |
Date Deposited: | 19 Sep 2016 08:56 |
Last Modified: | 13 Apr 2022 15:14 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/4168 |
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