Praiwattana, P and El Rhalibi, A (2016) Scenario Generation with Cellular Automaton for Game-based Crisis Simulation System. In: IEEE DESE 2016 - Developments in eSystems Engineering, 31 August 2016 - 02 September 2016, Liverpool and Leeds, UK.
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Abstract
Crisis is infrequent and unpredictable event which is challenging to prepare and resolve. Scenario generation for modeling a crisis using computational approach is preferable due to its flexibility to produce automated variation of scenario based on different setup key factors. Combining crisis generation with game technology, serious-game game can be developed to provide potential support in training and simulation practice of real-world crisis situation to different stakeholders. Therefore, in this paper, we propose a computational framework to provide automated generation of a fire crisis scenario with firefighter-agent simulation using cellular automaton with influence map for agent behavior optimization, and visualization using a 3D game engine. The framework is evaluated based on performance, convergence and realistic behavior of both crisis event (e.g. fire propagation or control) and crisis resolution (e.g. firefighter solving the crisis).
| Item Type: | Conference or Workshop Item (Paper) | 
|---|---|
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software | 
| Divisions: | Computer Science and Mathematics | 
| Publisher: | IEEE | 
| Date of acceptance: | 17 August 2016 | 
| Date of first compliant Open Access: | 19 December 2016 | 
| Date Deposited: | 19 Dec 2016 10:49 | 
| Last Modified: | 13 Apr 2022 15:14 | 
| URI: | https://researchonline.ljmu.ac.uk/id/eprint/5112 | 
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