Praiwattana, P and El Rhalibi, A (2016) Scenario Generation with Cellular Automaton for Game-based Crisis Simulation System. In: IEEE DESE 2016 - Developments in eSystems Engineering, 31 August 2016 - 02 September 2016, Liverpool and Leeds, UK.
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Abstract
Crisis is infrequent and unpredictable event which is challenging to prepare and resolve. Scenario generation for modeling a crisis using computational approach is preferable due to its flexibility to produce automated variation of scenario based on different setup key factors. Combining crisis generation with game technology, serious-game game can be developed to provide potential support in training and simulation practice of real-world crisis situation to different stakeholders. Therefore, in this paper, we propose a computational framework to provide automated generation of a fire crisis scenario with firefighter-agent simulation using cellular automaton with influence map for agent behavior optimization, and visualization using a 3D game engine. The framework is evaluated based on performance, convergence and realistic behavior of both crisis event (e.g. fire propagation or control) and crisis resolution (e.g. firefighter solving the crisis).
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Computer Science & Mathematics |
Publisher: | IEEE |
Date Deposited: | 19 Dec 2016 10:49 |
Last Modified: | 13 Apr 2022 15:14 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/5112 |
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