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Real-Time Shadow Using a Combination of Stencil and The Z-Buffer

Kolivand, H, Sunar, MS, Jusoh, N and Olufemi, O (2011) Real-Time Shadow Using a Combination of Stencil and The Z-Buffer. The International Journal of Multimedia & Its Applications, 3 (3). pp. 27-38. ISSN 0975-5578

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Abstract

In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual environment that is illuminated by light sources with possibility to move separately. This algorithm uses the combination of stencil and Z-buffers to generate shadow volume. It is simple to understand and implement. We have significantly improved and implemented recent techniques that are used in shadow volume algorithms using stencil buffers especially in order to recognize silhouette, reduce the number of shadow polygons and also redundant length of each triangles that makes the volume shadow. This work may be applied in commercial games or other virtual reality systems.

Item Type: Article
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Computer Science & Mathematics
Publisher: AIRCC Publishing Corporation
Date Deposited: 28 Feb 2017 12:00
Last Modified: 04 Sep 2021 11:51
DOI or ID number: 10.5121/ijma.2011.3303
URI: https://researchonline.ljmu.ac.uk/id/eprint/5722
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