Kolivand, H and Sunar, MS (2011) To Combine Silhouette Detection and Stencil Buffer for Generating Real-Time Shadow. International Journal of Computer Graphics, 2 (1). ISSN 2005-4254
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Abstract
This paper describes one of the best methods to generate real-time shadow that called volume shadow. Volume shadow algorithm is possible to implement for virtual environment with moveable illuminated light source. We improve to find silhouette and implementation of the last techniques used in shadow volume algorithms, and limitation of length of volume of each semi-polygon that makes between silhouette's edge and shadow receiver. We rewrite the last volume shadow algorithm using stencil buffer and propose a pseudo code in OpenGl. The best tools that we have used in this algorithm are stencil buffer and Z-buffer.It makes realistic commercial games or it can be use in virtual reality systems.
Item Type: | Article |
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Uncontrolled Keywords: | 0801 Artificial Intelligence And Image Processing |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science & Mathematics |
Publisher: | SERSC Science and Engineering Research Support Society |
Date Deposited: | 01 Mar 2017 09:20 |
Last Modified: | 15 Mar 2022 15:45 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/5728 |
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