Taylor, MJ, Baskett, M, Reilly, D and Ravindran, S (2017) Game theory for computer games design. Games and Culture, 14 (7-8). pp. 843-855. ISSN 1555-4139
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      Publisher URL: https://dx.doi.org/10.1177/1555412017740497
    
  
  
  
  
    Abstract
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of game play within the different sections of a computer game, and demonstrate its application in practice via adapted high-level decision trees for modelling the flow in game play and payoff matrices for modelling skill or challenge levels.
| Item Type: | Article | 
|---|---|
| Uncontrolled Keywords: | 1902 Film, Television And Digital Media, 2001 Communication And Media Studies | 
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software | 
| Divisions: | Computer Science and Mathematics | 
| Publisher: | SAGE Publications | 
| Date of acceptance: | 11 October 2017 | 
| Date of first compliant Open Access: | 11 October 2017 | 
| Date Deposited: | 11 Oct 2017 09:59 | 
| Last Modified: | 04 Sep 2021 11:07 | 
| DOI or ID number: | 10.1177/1555412017740497 | 
| URI: | https://researchonline.ljmu.ac.uk/id/eprint/7332 | 
|  | View Item | 
 
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