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Game theory for computer games design

Taylor, MJ, Baskett, M, Reilly, D and Ravindran, S (2017) Game theory for computer games design. Games and Culture, 14 (7-8). pp. 843-855. ISSN 1555-4139

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Abstract

Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of game play within the different sections of a computer game, and demonstrate its application in practice via adapted high-level decision trees for modelling the flow in game play and payoff matrices for modelling skill or challenge levels.

Item Type: Article
Uncontrolled Keywords: 1902 Film, Television And Digital Media, 2001 Communication And Media Studies
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Computer Science & Mathematics
Publisher: SAGE Publications
Date Deposited: 11 Oct 2017 09:59
Last Modified: 04 Sep 2021 11:07
DOI or ID number: 10.1177/1555412017740497
URI: https://researchonline.ljmu.ac.uk/id/eprint/7332
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