Ismail, I, Sunar, MS and Kolivand, H (2015) Motion deformation style control technique for 3D humanoid character by using MoCap data. Jurnal Teknologi, 78 (2-2). pp. 35-40. ISSN 0127-9696
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Abstract
Realistic humanoid 3D character movement is very important to apply in the computer games, movies, virtual reality and mixed reality environment. This paper presents a technique to deform motion style using Motion Capture (MoCap) data based on computer animation system. By using MoCap data, natural human action style could be deforming. However, the structure hierarchy of humanoid in MoCap Data is very complex. This method allows humanoid character to respond naturally based on user motion input. Unlike existing 3D humanoid character motion editor, our method produces realistic final result and simulates new dynamic humanoid motion style based on simple user interface control. © 2016 Penerbit UTM Press. All rights reserved
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science & Mathematics |
Publisher: | Penerbit Universiti Teknologi Malaysia Press |
Date Deposited: | 20 Feb 2018 11:30 |
Last Modified: | 04 Sep 2021 03:10 |
DOI or ID number: | 10.11113/jt.v78.6926 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/8070 |
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