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The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study

Stamp, K, Dobbins, CM, Fairclough, SH and Poole, H The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study. In: 2nd International Neuroergonomics Conference, 27 June 2018 - 29 June 2018, Philadelphia, PA, USA. (Accepted)

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Abstract

Video games are the most effective form of distraction from procedural pain compared to other distraction techniques, such as watching television or reading a book (Hussein, 2015). The degree of cognitive engagement with the game is a strong influence on the capacity of game-playing to distract from pain. By increasing game demand to a level that demands maximum levels of attention, it is possible to optimise distraction from pain; however, if the game becomes too difficult, it will fail to act as a distraction.

Item Type: Conference or Workshop Item (Paper)
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Computer Science & Mathematics
Natural Sciences & Psychology (closed 31 Aug 19)
Publisher: Frontiers Media
Date Deposited: 07 Jun 2018 10:11
Last Modified: 13 Apr 2022 15:16
URI: https://researchonline.ljmu.ac.uk/id/eprint/8800
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