Stamp, K, Dobbins, CM, Fairclough, SH and Poole, H The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study. In: 2nd International Neuroergonomics Conference, 27 June 2018 - 29 June 2018, Philadelphia, PA, USA. (Accepted)
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Abstract
Video games are the most effective form of distraction from procedural pain compared to other distraction techniques, such as watching television or reading a book (Hussein, 2015). The degree of cognitive engagement with the game is a strong influence on the capacity of game-playing to distract from pain. By increasing game demand to a level that demands maximum levels of attention, it is possible to optimise distraction from pain; however, if the game becomes too difficult, it will fail to act as a distraction.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | B Philosophy. Psychology. Religion > BF Psychology Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Computer Science & Mathematics Natural Sciences & Psychology (closed 31 Aug 19) |
Publisher: | Frontiers Media |
Date Deposited: | 07 Jun 2018 10:11 |
Last Modified: | 13 Apr 2022 15:16 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/8800 |
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