Facial reconstruction

Search LJMU Research Online

Browse Repository | Browse E-Theses

Ads in gaming apps: Experiential value of gamers

Valaei, N, Bressolles, G, Khan, H and Low, YM (2021) Ads in gaming apps: Experiential value of gamers. Industrial Management and Data Systems (IMDS). ISSN 0263-5577

[img]
Preview
Text
Ads in gaming apps Experiential value of gamers.pdf - Accepted Version

Download (1MB) | Preview

Abstract

Even though there is a noticeable market value in the mobile gaming apps industry, there has been limited research examining experiential value of gamers in respect to in-game ads in gaming apps. This study fills the void in the literature by examining factors associated with “experiential value of gamers through ads in gaming apps” as well as investigating its antecedents (cognitive and affective involvement) and consequences (positive word of mouth and intention to continue playing the mobile game). A total of 600 valid responses from gamers was used to test the model fit, measurement and structural models, conditional probabilistic queries, and nonlinearity. This study found that experiential value of gamers through ads in gaming apps is a second-order factor of four constructs: escapism, enjoyment, social affiliation and entertainment. Most of the structural paths between cognitive/affective involvement and dimensions of experiential value are supported. Surprisingly, only social affiliation and entertainment values predict positive word of mouth and intention to continue playing the mobile game, in a nonlinear way. This study is the first to introduce “experiential value of gamers through ads in gaming apps”. The findings have important implications for companies to develop brand and communication strategies by leveraging specific advertisement formats and present their ads to the right audience in the right gaming apps and at the right time.

Item Type: Article
Additional Information: This author accepted manuscript is deposited under a Creative Commons Attribution Non-commercial 4.0 International (CC BY-NC) licence. This means that anyone may distribute, adapt, and build upon the work for non-commercial purposes, subject to full attribution. If you wish to use this manuscript for commercial purposes, please contact permissions@emerald.com
Uncontrolled Keywords: 0803 Computer Software, 0806 Information Systems
Subjects: H Social Sciences > HF Commerce > HF5001 Business
H Social Sciences > HF Commerce > HF5001 Business > HF5410 Marketing. Distribution of Products
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Business & Management (from Sep 19)
Publisher: Emerald
Date Deposited: 17 Sep 2021 10:55
Last Modified: 18 Oct 2021 09:30
DOI or ID number: 10.1108/IMDS-11-2020-0660
URI: https://researchonline.ljmu.ac.uk/id/eprint/15506
View Item View Item