Kolivand, H, Sunar, MS, Ali, H and Arsad, MA (2016) A Review on Light Shafts Rendering for Indoor Scenes. International Journal of Computer, Electrical, Automation, Control and Information Engineering, 10 (4).
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Abstract
Rendering light shafts is one of the important topics in computer gaming and interactive applications. The methods and models that are used to generate light shafts play crucial role to make a scene more realistic in computer graphics. This article discusses the image-based shadows and geometric-based shadows that contribute in generating volumetric shadows and light shafts, depending on ray tracing, radiosity, and ray marching technique. The main aim of this study is to provide researchers with background on a progress of light scattering methods so as to make it available for them to determine the technique best suited to their goals. It is also hoped that our classification helps researchers find solutions to the shortcomings of each method.
Item Type: | Article |
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Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Computer Science & Mathematics |
Publisher: | WASET World Academy of Science, Engineering and Technology |
Date Deposited: | 27 Feb 2017 12:17 |
Last Modified: | 04 Sep 2021 11:52 |
DOI or ID number: | 2 |
URI: | https://researchonline.ljmu.ac.uk/id/eprint/5712 |
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